Next up on the plan docket is Mmogo PoE currency
yuandanzou last edited by
Next up on the plan docket is Mmogo PoE currency a discussion of the design and development of Gems. Most notably, the thought process behind the most recently-introduced stone is explored. As you might remember, nine new gems were inserted "including four wrought stone that concentrated on Necromancy", one of the trademark features in War for the Atlas.
Senior Game Designer Rory discusses moving from an overall discussion of skills that would be added and how stone could fit in that design structure. For example, taking the base ability of Detonate Dead and changing it with the accession of a gem was something that the team. Obviously, some skills worked better than others in this respect, however, as Rory says, all of this is part and parcel of game development. .
We had prototyped a ability codenamed "Infernal Sweep" which was a fiery area of effect sweep attack that burst nearby corpses. Early testing showed it felt bad to use, having to swing two to kill several enemies then again to detonate their own bodies to get larger area damage.
The skill was visually spectacular, but did not play well unless it had been boosted in the beginning area and harm to the point where it both invalidated the functions of Sweep and Infernal Blow. This ability went back to the drawing board and we will likely see it again in future with added mechanics or without the dependence on corpses.
The article further goes into specifics about Support Gems and how layout iterates from concept to finished job. You can test it all out here.